Plugins

Plugins can be installed locally, to a project, and/or globally. To install a plugin locally, specify it under plugins in your project’s rebar.config. Globally installed plugins are configured in ~/.config/rebar3/rebar.config and automatically installed when you use a Rebar3 command in your project.

Including Plugins

Plugins required for building an application should be included under plugins in the same format as dependencies are listed in deps. They are built under the directory _build/<profile>/plugins/ and are listed in the output of rebar3 help, available to use as tasks and in provider_hooks:

{plugins, [{rebar_erl_vsn, "~> 0.1"}]}.
{provider_hooks, [{pre, [{compile, {default, erl_vsn}}]}]}.

The above configuration will result in erl_vsn task being run before the compile task. This plugin adds defines to the compile configuration, such as if running on an Erlang version above 17 it will include {d, 'maps'} in erl_opts during compilation.

Project Plugins and Overriding Commands

Some plugins work best if they are able to override the available commands. However, this isn’t something that plugins should be able to do when the project they are included in is used as a dependency. project_plugins defines plugins that will only be available when the project is being built directly by rebar3 commands, as in running rebar3 from the top level directory of the application/project.

For example the cuttlefish plugin is only necessary when building a release, so not fetching it and having it available per application dependency makes sense. It also works best if it works the same as building a release or tarball. So when included in project_plugins:

{project_plugins, [rebar3_cuttlefish]}.

Running rebar3 release or rebar3 tar will be running the rebar3_cuttlefish providers instead of the built in providers.

Additionally there are cases you only need a plugin for development. Say you have protobufs and commit the generated modules to the repo and include in the Hex package, then there is no need for the protobuf plugin to be available when the application is a dependency and is only needed for development purposes. Before project_plugins it was common to see a dev profile with plugins added under it, but this then required running rebar3 as dev protobuf and dealing with another profile under _build. With project plugins the config can instead be:

{project_plugins, [rebar3_gpb_plugin]}.

Now we need only run rebar3 protobuf. We do not include any hooks because we will be committing the generated code to the repository and the plugin will not be fetched if this project is used as a dependency.

Upgrading Plugins

Plugins work a bit like dependencies (although they are currently not being version-locked); they will not be automatically updated unless you ask for them to be.

  • You can upgrade project-local plugins by calling rebar3 plugins upgrade <plugin_name>.
  • You can upgrade global plugins by calling rebar3 as global plugins upgrade <plugin_name>, which invokes a hidden global profile used specifically to switch the upgrade context for plugins.

If you are using Hex packages as plugins and you do not see the version you expected, remember to use call rebar3 update to get a fresh Hex index. Once again, since plugins are not locked as part of the lock file, it might be a good idea to always specify a version for them.

Auto Compile and Load

For the auto plugin it is suggested to place the entry in the global rebar3 config which should be made as ~/.config/rebar3/rebar.config.

{plugins, [rebar3_auto]}.

Running rebar3 auto will start the shell the same as running rebar3 shell but will be listening for file changes in your project’s application source directories. When a file is changed it will message the Rebar3 agent to run compile and reload modules.

Auto-Test

For the autotest plugin it is suggested to place the entry in the global rebar3 config which should be made as ~/.config/rebar3/rebar.config.

{plugins, [{rebar3_autotest, "0.1.1"}]}.

Running rebar3 as test autotest will start eunit once and set watches for your source, header and test-files, so that it reruns eunit on changes on one of the files.

Hex Package Management

For the hex plugin it is suggested to place the entry in the global rebar3 config which should be made as ~/.config/rebar3/rebar.config.

{plugins, [rebar3_hex]}.

For usage go to the Hex Package Management section and the Publishing Packages tutorial. To view the package go to hex.pm and to open issues GitHub.

Port Compiler

This plugin provides the old rebar interface, to building C and C++ code, to rebar3. The package can be found at hex.pm and issues at GitHub.

In your project’s rebar.config, add the pc plugin and calls to it in provider_hooks for compile and clean:

{plugins, [pc]}.

{provider_hooks,
 [
  {pre,
   [
    {compile, {pc, compile}},
    {clean, {pc, clean}}
   ]
  }
 ]
}.

Configuration variables available:

%% Supported configuration variables:
%%
%% * port_specs - Erlang list of tuples of the forms
%%                {ArchRegex, TargetFile, Sources, Options}
%%                {ArchRegex, TargetFile, Sources}
%%                {TargetFile, Sources}
%%
%% * port_env - Erlang list of key/value pairs which will control
%%              the environment when running the compiler and linker.
%%              Variables set in the surrounding system shell are taken
%%              into consideration when expanding port_env.
%%
%%              By default, the following variables are defined:
%%              CC       - C compiler
%%              CXX      - C++ compiler
%%              CFLAGS   - C compiler
%%              CXXFLAGS - C++ compiler
%%              LDFLAGS  - Link flags
%%              ERL_CFLAGS  - default -I paths for erts and ei
%%              ERL_LDFLAGS - default -L and -lerl_interface -lei
%%              DRV_CFLAGS  - flags that will be used for compiling
%%              DRV_LDFLAGS - flags that will be used for linking
%%              EXE_CFLAGS  - flags that will be used for compiling
%%              EXE_LDFLAGS - flags that will be used for linking
%%              ERL_EI_LIBDIR - ei library directory
%%              DRV_CXX_TEMPLATE      - C++ command template
%%              DRV_CC_TEMPLATE       - C command template
%%              DRV_LINK_TEMPLATE     - C Linker command template
%%              DRV_LINK_CXX_TEMPLATE - C++ Linker command template
%%              EXE_CXX_TEMPLATE      - C++ command template
%%              EXE_CC_TEMPLATE       - C command template
%%              EXE_LINK_TEMPLATE     - C Linker command template
%%              EXE_LINK_CXX_TEMPLATE - C++ Linker command template
%%
%%              Note that if you wish to extend (vs. replace) these variables,
%%              you MUST include a shell-style reference in your definition.
%%              e.g. to extend CFLAGS, do something like:
%%
%%              {port_env, [{"CFLAGS", "$CFLAGS -MyOtherOptions"}]}
%%
%%              It is also possible to specify platform specific options
%%              by specifying a triplet where the first string is a regex
%%              that is checked against Erlang's system architecture string.
%%              e.g. to specify a CFLAG that only applies to x86_64 on linux
%%              do:
%%
%%              {port_env, [{"x86_64.*-linux", "CFLAGS",
%%                           "$CFLAGS -X86Options"}]}
%%
%%              Cross-arch environment variables to configure toolchain:
%%              GET_ARCH to set the tool chain name to use
%%              GET_ARCH_WORDSIZE (optional - to determine word size)"
%%              word size is 32
%%              GET_ARCH_VSN (optional - "
%%              l version of CC/CXX is requested),

Run Release

rebar3 run will start the release console, instead of having to run _build/default/rel/<release>/bin/<release> console. Found at GitHub and hex.pm.

{plugins, [rebar3_run]}.

Alias

The alias plugin has been added to Rebar3 starting with version 3.5.0. See </docs/workflow/#create-aliases-for-common-tasks> for instructions.

For prior versions, the plugin for aliasing a single command to run multiple tasks can be found at GitHub and Hex.pm.

{plugins, [rebar_alias]}.

{alias, [{check, [eunit, {ct, "--sys_config=config/app.config"}]}]}.

Arguments (as with a command line) can be passed by replacing Provider with {Provider, Args}.

QuickCheck

A Rebar3 plugin to enable the execution of Erlang QuickCheck properties. Found on GitHub and Hex.pm.

{plugins, [rebar3_eqc]}.

Config options for the QuickCheck go under eqc_opts, for example {eqc_opts, [{numtests, 500}]}.:

Config Option Type Description
numtests integer Number of test executions, default 100.
testing_time integer Time in seconds to execute property. If both are specified, the testing_time setting is ignored.

Similarly configuration can be passed on the command line:

Option Type Description
-n integer Number of test executions, default 100.
-t integer Time in seconds to execute property. If both are specified, the testing_time setting is ignored.
-p string Property to execute. This can be either module:property or property and the plugin will determine the module.

PropEr

PropEr is a free alternative to Quviq QuickCheck. The plugin is available on Hex as a package or GitHub

%% the plugin itself
{plugins, [rebar3_proper]}.

%% The PropEr dependency is still required to compile the test cases
{profiles,
    [{test, [
        {deps, [{proper, "1.1.1-beta"}]}
    ]}
]}.

All of PropEr’s configuration options can be passed in rebar.config under {proper_opts, Options} or as command line arguments:

rebar.config key Command Line Description
{dir, String} -d, –dir directory where the property tests are located (defaults to “test”)
{module, [Modules]} -m, –module name of one or more modules to test
{properties, [PropNames]} -p, –prop name of properties to test within a specified module
{numtests, N} -n, –numtests number of tests to run when testing a given property
verbose | quiet -v, –verbose Whether each property tested shows its output or not (defaults to true/verbose)
{cover, true | false} -c, –cover generate cover data (default: false)
long_result –long_result enables long-result mode, displaying counter-examples on failure rather than just false
{start_size, N} –start_size specifies the initial value of the size parameter
{max_size, N} –max_size specifies the maximum value of the size parameter
{max_shrinks, N} –max_shrinks specifies the maximum number of times a failing test case should be shrunk before returning
noshrink –noshrink instructs PropEr to not attempt to shrink any failing test cases
{constraint_tries, N} –constraint_tries specifies the maximum number of tries before the generator subsystem gives up on producing an instance that satisfies a ?SUCHTHAT constraint
{spec_timeout, Millisecs} –spec_timeout duration, in milliseconds, after which PropEr considers an input to be failing
any_to_integer –any_to_integer converts instances of the any() type to integers in order to speed up execution

Diameter

The rebar3_diameter_compiler plugin compiles diameter .dia files in Rebar3 projects.

{plugins, [rebar3_diameter_compiler]}.

Add hooks to automatically compile and clean the diameter dictionaries:

{provider_hooks, [
    {pre, [
        {compile, {diameter, compile}},
        {clean, {diameter, clean}}
    ]}
]}.

Configuration options:

Config Option Type Description
dia_opts list Options from diameter_make:codec/2 supported with exception of inherits.
dia_first_files list Files in sequence to compile first.

ErlyDTL

The erlydtl compiler has been moved to a separate plugin.

{plugins, [
    {rebar3_erlydtl_plugin, ".*",
     {git, "https://github.com/tsloughter/rebar3_erlydtl_plugin.git", {branch, "master"}}}
]}.

Config options go in a list under erlydtl_opts in rebar.config:

Config Option Type Description
doc_root string Where to find templates to compile. “priv/templates” by default.
compiler_options proplist Template compilation options to pass to erlydtl. Descriptions here.
out_dir string Where to put compiled template beam files “ebin” by default.
source_ext string The file extension the template sources have “.dtl” by default.
module_ext string Characters to append to the template’s module name “_dtl” by default.
recursive boolean Boolean that determines if doc_root(s) need to be scanned recursively for matching template file names. ‘true’ by default.

Neotoma

Plugin for building PEG files using Sean Cribbs neotoma app. This plugin is published to Hex so can be added to your project with:

{plugins, [rebar3_neotoma_plugin]}.

The compile function is under the neotoma namespace. To automatically before the Erlang compiler add the pre_hook to rebar.config:

{provider_hooks, [
    {pre, [{compile, {neotoma, compile}}]}
]}.

Protocol Buffers

Using gpb

Plugin for building .proto files using Tomas Abrahamsson’s gpb. This plugin is published to Hex so can be added to your project with:

{erl_opts, [{i, "./_build/default/plugins/gpb/include/"}]}.
{plugins, [{rebar3_gpb_plugin, "2.10.0"}]}.

{gpb_opts, [{i, "proto"},
        {o_erl, "src"},
        {o_hrl, "include"}]}.

The compile function is under the protobuf namespace. To automatically build before the Erlang compiler add the provider pre hook to rebar.config:

{provider_hooks, [
    {pre, [{compile, {protobuf, compile}}]}
]}.

Full documentation available in the plugin’s README.

Appup

Plugin for generating, compiling and validating .appup.src files. This plugin is published to Hex so can be added to your project with:

{plugins, [rebar3_appup_plugin]}.

The compile and clean functions are under the appup namespace. To automatically build before the Erlang compiler add the provider pre hook to rebar.config:

{provider_hooks, [
    {post, [{compile, {appup, compile}},
            {clean, {appup, clean}}]}
]}.

To compare two releases and generate the .appup with the necessary instructions to execute the release upgrade run:

git checkout <from version>
rebar3 release
git checkout <to version>
rebar3 release
rebar3 appup generate
rebar3 relup tar
Argument Type Description
previous optional Path location of the previous release to compare with
current optional Path location of the current release to compare with, defaults to _build/<profile>/rel/<app_name>
target_dir optional Location of where to generate the .appup file.
previous_version optional Version to update from

Full documentation available in the plugin’s README

Vendoring dependencies

This section contains plugins for storing vendored dependencies within a project.

Starting with Rebar3 3.7.0, you can make use of rebar3_path_deps as a plugin, to specify relative vendored paths for dependency retrieval. The local paths should work even when the plugin is used for a dependency.

Let’s start off by making a new OTP application hello_utils inside of your project hello_world:

# inside of hello-world/
$ rebar3 new app hello_utils

This will create a new folder hello_utils inside of which a rebar.config and src folder are ready to be used.

In order to tell Rebar3 about this, open up hello_world/rebar.config and add hello_utils to your dependencies:

{deps, [
  {hello_utils, {path, "hello_utils"}},
  ...
]

This tells Rebar3 that we depend on an application called hello_utils which is found in the hello_utils directory (relative to the rebar.config file it’s written in).

Then add the plugin to your rebar.config:

{plugins, [
   rebar3_path_deps
]}.

Then just compile your application:

$ rebar3 compile
===> Compiling rebar3_path_deps
===> Verifying dependencies...
===> Fetching hello_utils ({path,"hello_utils",
                            {mtime,<<"2018-10-17T11:21:18Z">>}})
===> Compiling hello_utils
===> Compiling hello_world

This should cover it all.

For versions prior to 3.7.0, the following plugin was preferable, but only worked at the top-level of a project.

{plugins, [rebar3_vendor]}.

To store the fetched dependencies under ./deps/ for committing:

rebar3 vendor store

To take the vendored dependencies from ./deps/ and place them under the build directory in the appropriate place:

rebar3 vendor apply

SVN Dependencies

The rebar3_svn_deps plugin can allow to use SVN repositories for dependencies:

Since SVN follows somewhat different approaches to branching and hierarchies than Git or Hg dependencies, please follow the plugin instructions to use it.

Elixir Dependencies

Starting with Rebar3 3.7.0, Mix dependencies are supported with the rebar_mix plugin. Requirements and instructions are detailed in its README page, and include features such as protocol consolidation.

Add the plugin to your rebar config:

{plugins, [rebar_mix]}.

{provider_hooks, [{post, [{compile, {mix, consolidate_protocols}}]}]}.

The consolidate_protocols hook places beams in _build/<profile>/consolidated that will need to be included in a release when built. Using:

{overlay, [{copy, "{{base_dir}}/consolidated", "releases/{{release_version}}/consolidated"}]}

And update your vm.args.src to include:

-pa releases/${REL_VSN}/consolidated

🚧

Elixir with Older Rebar3 releases

For Rebar3 versions prior to 3.7.0, the rebar3_elixir_compile plugin was preferred, although it required manually hoisting all transitive dependencies to the project root. Full example and configuration instructions are provided on the plugin’s README page.